
The parish is dead, and the bell must be kept. A grim folk-horror survivors-like: hold a plague-dead churchyard from the first toll to matins, with eleven violent rites drawn from grave-craft and a night that changes as worse things answer the bell.
You are the last keeper of a plague-dead parish. Each night you ring the passing bell for the dead, as the office demands — but the bell has begun calling something back. Now every night is a vigil: survive from the first toll until matins, twenty minutes of dark, and everything in it wants your candle out.
The bell keeps time. Every minute it tolls, and every toll calls worse dead. Elites at the fifth and fifteenth; at the tenth and the last, the Tolling Ones — things the bell named directly.
Rites turned violent. Eleven weapons drawn from grave-rites and sexton's tools: the censer, the salt ring, coffin nails, holy water, a corpse-candle sent out hunting, the knell itself. Pair a rite with its matching relic and it evolves into something the parish never sanctioned.
The night changes, not just hardens. Early dead fade to chaff as new silhouettes answer. Past the fifteenth toll, the churchyard floods — walls and rings of hundreds.
Your candle is your life. Health is the Wick; damage gutters it. Souls of the slain drift as vigil lights — gather them, lay them to rest, grow stronger.
Fall, and the night still pays. Ash swept from the churchyard buys permanent restoration in the Reliquary: ten Reliquary tracks to deepen, six keepers to bring out of the dark — each holding the bell a different way — and a longer fuse for the next vigil.
Press on into the dark. Survive to dawn and you may keep walking. The endless dark compounds without mercy. Every endless run ends — how far is up to you.
Everything included. No ads, no currency packs, no dark patterns — the only darkness is on screen.
KNELL contains flashing lights and visual effects that may affect photosensitive players.
Minimum Requires a 64-bit processor and operating system OS: Windows 10 - 64 bit Processor: Dual-core Memory: 4 GB RAM Graphics: Direct3D 11 capable, integrated included DirectX: Version 11 Storage: 500 MB available space Recommended Requires a 64-bit processor and operating system OS: Windows 11 - 64 bit Processor: Quad-core 2.5 GHz Memory: 8 GB RAM Graphics: Any discrete or modern integrated GPU DirectX: Version 11 Storage: 500 MB available space
Minimum Requires an Apple processor OS: macOS 12 Monterey Processor: Apple Silicon (M1 or later) Memory: 4 GB RAM Graphics: built-in Apple GPU (Metal) Storage: 500 MB available space Additional Notes: KNELL is Apple Silicon only. It does not run on Intel Macs. Recommended Requires an Apple processor OS: macOS 14 Sonoma or later Processor: Apple Silicon (M1 or later) Memory: 8 GB RAM Graphics: built-in Apple GPU (Metal) Storage: 500 MB available space Additional Notes: KNELL is Apple Silicon only. It does not run on Intel Macs.
Minimum OS: any modern 64-bit distro Processor: Dual-core Memory: 4 GB RAM Graphics: OpenGL capable, integrated included Storage: 500 MB available space Recommended OS: any modern 64-bit distro Processor: Quad-core 2.5 GHz Memory: 8 GB RAM Graphics: Vulkan capable Storage: 500 MB available space