
A zero-player idle RPG in the spirit of Progress Quest, told in a Win9x chronicle. Shape a 2,108-skill tree, face 179 illustrated monsters, earn 100 achievements and find tens of thousands of equipment combinations in two adventures. Watch it run or close the window.
Lowmoor is a zero-player idle RPG in the spirit of Progress Quest. Choose one of 12 folk, 12 trades and 12 origins, sign the Roll, and your adventurer takes the road. They hunt, gain rank, cast spells or use martial knacks, sell trophies, wear better equipment and descend without a click from you.
Keep the full Win9x chronicle open, fold it to a strip in the corner, or close it. The Guild accounts for up to four hours away at first, and the Night Clerk can extend the account to twenty-four.
Every rank and capstone earns skill points. Take the pen and plan a road through eight quarters, close rings around 160 major skills, choose one of eight oaths and set eight masteries. Leave the pen upon the counter and the Guild's surveyor spends the points for you, so the adventure never waits.

Choose Fold to enter Companion Mode. The PC build becomes a narrow always-on-top strip in a screen corner. It keeps the adventurer's plate, current work, gold, HP, MP, descent and the last log line in view while the chronicle keeps running. The foe's plate joins it while a fight is under way. Unfold restores the full chronicle.
The bestiary holds 179 illustrated beasts, each with lore and a practical Guild note earned by mastery. The Roll holds 100 achievements. The Book of Hands records 21 hirelings, while the Trophy Case keeps 56 shelves for the treasures carried out of both adventures.

Dispatches bring optional choices to the running chronicle. The first answer is always safe and needs no ability check, while later answers may call for a d20. Leave a letter unanswered and the adventure keeps moving.

Your kit has nine slots and improves automatically, with six rarity bands, 20 material tiers, item bonuses, pair bonuses, sets and tens of thousands of combinations. Set a standing order when you want control. Thirty-two spells and 19 martial knacks across eight schools fire on their own.

Descend the 30-floor Maw through five arcs, then enter the Mourning Vale, a six-chapter module charted at about 400 hours to the hall. Both adventures continue in post-module seasons, whose framing reflects the ending you chose. Prestige, achievements, beast mastery, hireling records, the Trophy Case and the Guildhouse works carry across every chronicle.
The game contains 2 complete modules, 36 charted floors and chapters, and 6 endings.
The Long Charter holds 2,108 skills, while the Guild's books hold 179 illustrated beasts and 100 achievements.
Your adventurer can learn 51 spells and knacks, meet 21 hirelings, and hear 44 generative airs.
Steam achievements, Steam Cloud, local autosaves, and Export Save are included.
The game has no fail state, in-game purchases, or developer telemetry.

Kill 1 beast

Land 5 clean strokes

Kill a pale beast.

Reach rank 5

Reach rank 8

Hold 500 gold at once

Sell 50 trophies at the counter

Complete 5 postings from the noticeboard
Minimum OS: Windows 10, 64-bit Processor: Any dual-core from the last decade Memory: 4 GB RAM Graphics: Integrated graphics