
A painterly adventure-RPG of dice, choices, and grief. Roll a d20 and play your cards in the open, no hidden math, as a hunted girl wakes the Twelve powers sleeping behind her ribs, on a branching road to the throne beneath a fallen kingdom.
Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal.
The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her.
The Spirit of Twelve is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep.
Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way.
Twelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way.
Four regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it.
Field the ward and the five who walk the road with her — each a playable battler with a class deck all its own:
Lily, the Ward — the seal made flesh, and the Twelve sleeping behind her ribs
Aaron, the Blade — bow and hatchet, and a foundling's fury
Regneel, the Old Guard — a retired king's guardsman who still swings an axe like an argument
Dex, the Hound — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own
Mirek, the Saboteur — poison, traps, and a thief's eye for a liar
Dain, the Shield — a knight who laid down his sword rather than serve a usurper
When the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back.
A run built one choice at a time — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one.
Relics that reshape a run — dozens of permanent boons that stack into builds no two runs repeat.
Six earnable champions — start with three and unlock the rest by clearing acts, each a different way to win.
Ascension — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy.
The Daily Trial — one seed, one champion, the same run for everyone in the world that day.
Score & Steam Leaderboards — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb?
The story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like.
Painterly storybook art (a hand-painted style), start to finish
Open, transparent d20 + card combat — no hidden rolls
A buildable class deck for all six heroes
A branching journey where choices matter
The Endless Trial — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards
Narrated throughout, with the full novel readable in-game
Three difficulties, from a gentle read to the hardest road
Steam Achievements, Leaderboards, Cloud saves & Trading Cards

Leave the village where it all began.

Reach the ruined capital.

Set foot on the Island of the Twelve.

Wake your first guardian.


Wake the guardian of Mercy.

Recruit every companion.

Minimum OS: Windows 10 (64-bit) Processor: Dual-core 2.0 GHz Memory: 4 GB RAM Graphics: OpenGL 3.0-capable GPU (integrated is fine) DirectX: Version 9.0 Storage: 2 GB available space Recommended OS: Windows 11 (64-bit) Processor: Quad-core 2.5 GHz Memory: 8 GB RAM Graphics: Any dedicated GPU from the last decade DirectX: Version 9.0 Storage: 2 GB available space
Minimum OS: macOS 11+ Processor: Apple Silicon (M1 or later) Memory: 4 GB RAM Graphics: Apple Silicon integrated GPU (M1 or later) Storage: 2 GB available space Recommended OS: macOS 12+ Processor: Apple Silicon (M2 or later) Memory: 8 GB RAM Graphics: Apple Silicon integrated GPU (M2 or later) Storage: 2 GB available space
Minimum OS: Major Linux Distribution from 2010 Processor: Dual-core 2.0 GHz Memory: 4 GB RAM Graphics: OpenGL 3.0-capable GPU (integrated is fine) Storage: 2 GB available space Recommended OS: Recent 64-bit Linux Processor: Quad-core 2.5 GHz Memory: 8 GB RAM Graphics: Any dedicated GPU from the last decade Storage: 2 GB available space