
A beat-driven roguelite shooter on a hex grid. Bosses and elites are clouds of thousands of glowing shards: every hit carves a real crater, strip the plating and parts tear off. Everything moves on the beat. Stack weapon mods, break bosses, haul your ore back out alive. Steam Deck friendly.
AsterMaster is a beat-driven roguelite shooter on a hex grid. Everything on the grid moves to one metronome: enemies step and strike on the beat, you step with them, and a shot that lands on the beat bites harder. Dig into a dead mining asteroid, break what guards it, and haul your ore back out alive.
Bosses, elites and your own ship are built from Gaussian splats: about five thousand glowing shards and a hundred chunks each. Every hit carves a real crater where it lands, and each damage type leaves its own mark. Strip the plating and chunks tear off. When a boss crosses a damage threshold, its most battered part breaks away for good. The destruction core is native C++, so the shards fly at full frame rate.
Elite enemies with destructible hulls — Pack Alpha, Battery, Bastion, The Eye, Shepherd, Hive Mother, Sower. Each run rolls its own three from the seed. Which part comes off depends on what you shoot with and from where: a direct shot takes the nose or the stern, a mortar shell caves in the top. A champion missing a part fights differently.
Every attack is telegraphed on the hex grid. Read the pattern, step into the gap, fire on the downbeat — off-beat volleys ricochet off armour. Take hits and your Neuro-Link degrades… run it red-hot for a comeback. A checkpoint at every arena gate and one Reconnect per run.
Every run is an expedition across a procedural mine graph: surface zones, boss-gated descents down to the crimson depths, and orbital fragments where smugglers pay extra for your ore. Drilling makes NOISE — the deeper you strip the asteroid, the harder the swarm pushes back. Clear a segment and the asteroid itself splits apart beneath you. Bank your cargo at a station, or gamble it on one more descent.
15 weapon mods, 3 slots, modifiers stack up to ×3. Four barrels — sniper, railgun, mortar, cutter — and eleven modifiers: thermite burns, ricochet volleys, cryo blocks, gravity wells. Mods of one archetype fuse into synergies that reshape the whole run. Eight powerups on top: an innate blink-dash, auto-block, arc coil, a holographic decoy. Between runs, feed cores into a meta-tree: new mods, powerups and synergies, a fourth mod slot, a bigger cargo hold.
Minimum Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Dual-core 2 GHz Memory: 4 GB RAM Graphics: Vulkan 1.0 compatible GPU (GeForce 600 series / Radeon HD 7000 / Intel HD 500 or newer) Storage: 300 MB available space Recommended Requires a 64-bit processor and operating system
minimum: Minimum: recommended: Recommended:
minimum: Minimum: recommended: Recommended: