
A transport and logistics game where traffic jams are your worst enemy. Haul goods from fields, forests and quarries through a procedurally generated town, earn money with every delivery and buy more trucks, until your own fleet jams the streets. Then fix it with traffic rules.
Incremental Traffic takes the familiar parts of transport and logistics games and flips them around. If you've played the genre, here's what's different.
The streets are fixed. Your tools are the rules of the road: who yields, who stops, when the light turns green, how many lanes a street has, where a roundabout goes.
No commuters, no rush hour, no random cars. Every vehicle is one of your trucks on a route you picked. So nothing is unfair: if it jams it was you. You can find out why, and you can fix it.
The production chains are short and readable on purpose: shapes pressed and assembled into new shapes. The hard part is getting them there. A factory with eight loading bays is useless if the street in front of it is a parking lot.
Every upgrade speeds up your factories, so you need more trucks, so the streets get busier. Your success is literally what jams the town. Fix it, earn more, upgrade, and meet the next jam one step bigger.
Every valley town is generated from its own economy. The busiest roads are the ones your freight will use, routes are made to share streets and cross each other, and bypasses exist exactly where you'll want one.
You start with a tiny town that gets bigger the more you transport. Demand rises one district at a time, so pressure keeps moving to new corners of the map, and the city visibly grows into apartment blocks and highrises around your trucks. Late on, buy entire new bridges, bypasses and shortcuts and reroute half the town.
Lane-based traffic simulation with emergent jams, gridlock and deadlocks
Paintable rules: yield, stop, traffic lights, extra lanes, roundabouts
Four truck models, from the cheap Hauler to the on-time Express
Five tiers of goods, from simple shapes to big two-slot products assembled from multiple simpler shapes
Generated valley towns, 3 to 8 regions long, plus endless Boomtown
No Meta-Prgoression kind of an anti-feature but I want to be clear there is none, so don't buy it if you feel like you need to unlock new things with each run. In this game you got all the tools from the start.

Buy your first truck.

Change a route's waypoints.

Switch a route to another truck model.

Have 10 Hauler trucks at once.

Have 10 Freighter trucks at once.

Have 10 Lowloader trucks at once.

Have 10 Express trucks at once.

Meet a Dot goal.
Minimum Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Dual-core 2.5 GHz with SSE4.2 (Intel Core i3-4130 / AMD FX-4300) Memory: 4 GB RAM Graphics: Vulkan 1.0 compatible GPU: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 / Intel HD Graphics 520 Storage: 500 MB available space Recommended Requires a 64-bit processor and operating system OS: Windows 10 / 11 64-bit Processor: Quad-core 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600) Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 / Intel Iris Xe Storage: 500 MB available space
minimum: Minimum: recommended: Recommended:
minimum: Minimum: recommended: Recommended: