
A Lovecraftian investigative gamebook. New York, 1927. A case pulled from real history, wrapped in cosmic horror. His name was Billy Gaffney. The man who took him was real. But his purpose was from another plane of existence. You play a journalist. You make choices. The story remembers all of them.

You finished Act 1.

You finished Act 3.

You have received help from your cat whenever you needed it.

You completed the ritual successfully!

You really like cats, right?


You discovered that a lot of evidence was covered up.
